Hack. Slash. Shield bash. Repeat.
That's Ryse: Son of Rome in a nutshell. The more I tried to
objectively assemble a list of positives and negatives, the more I
realized that Ryse has little unique to offer (those graphics,
though!). However, there is real promise in several areas, and I had
fun in an arcade-y way. Ryse is worth a purchase at 75% off or more,
but certainly not at full price.
What's to like:
+ The graphics for sure. If you have
a killer rig and want an awesome-looking game to showcase your hardware,
this is your game. The developers didn't phone in the backdrops,
either: the vistas are huge, the backdrops extensive. The
undergrowth in Britain is deep, detailed and lush. The water
looks like real water, not shiny, shifting, reflective plastic.
Character detail is superb, though facial animations still look just
a bit stiff.
+ The voice acting is great, and
carries the game at many points. Everyone delivers a superb
performance (player-character Marius and npc Vitallion are both
stand-outs).
+ The story has emotional impact,
though if you're at all a fan of the time-period, the careless
mixing of old and new legends will probably annoy instead of satisfy.
Still, it's enough to keep you moving forward.
+ The soundtrack is a decent
emulation of Zimmer's Gladiator score (not surprising).
+ The combat is slick and swift, and
easy for newcomers.
+ A lot of effort clearly went into
designing the two-player co-operative multiplayer; there are
at least a dozen maps and four game modes. It's a lot of fun to team
up with someone and slay enemies in the arena, but matchmaking
is not that good at the moment, if a match can be found at
all.
+ Well-optimized (for Radeon,
anyway). In an era of increasingly shoddy PC ports, Ryse ran
great on my moderate hardware (A10 6800k + 2GB R7 260X); I averaged
around 50fps @1080p Medium settings.
And now, the not-so-awesome stuff.
- Linear as hell. Rome may look
awesome in the distance, but you can't go there.
- While the story works, even the
slightest bit of historical research will reveal there is nothing
even approaching “accuracy”. If you were hoping for a cool
Roman-era hack'n slash, you'll get it. Historically accurate? Nope.
Just a mix of the cool stuff.
- No real large-scale payoff to the
story. Marius has closure, no question. But the larger implications including that he was somehow an instrument of the gods – are
never addressed. We just get these god-figures who appear at the end
(and are glimpsed throughout) with some decent speeches about
purpose, rules, and Rome, and that's it.
- Combat is limited and repetitive.
Hack, slash, shield-bash, repeat. Maybe dodge here and there. It
definitely bored me by the sixth chapter (out of eight). A missed
opportunity to maybe dual-wield swords, or have a spear and shield,
but nope. A sword and shield the entire game.
- Staying with combat for a minute,
finishing moves are a QTE-fest. I don't mean every few minutes;
every other second you're
performing some kind of QTE. I suppose this was easier than
programming more complicated forms of combat.
- I loved some
of the contextual battle choices – where to deploy your archers,
advancing on a line of archers in the testudo formation. But these
are under-used, and offer little variation.
- Upgrade skills
are ridiculously cheap. I've played enough of the Batman Arkham
games to be able to string together a 35-hit combo without much
trouble. A big enough combo and correctly-completed QTEs grants tons
of “honor” points that are used to level up. If the game were
harder, upgrading would have meant more...
- ...perhaps.
Aside from new execution animations, the upgrades didn't seem to
have much effect.
Ryse: Son of Rome
is a linear hack'n slash that will satisfy in short bursts, but
anyone looking for deep gameplay and customization will be
disappointed. The potential is there to be something truly great, but
sadly that potential remains unrealized.