I played the DOOM Open Beta this weekend and found it rather easy, with not much content on offer at
the moment. Get a good team together, and matches are a breeze.
That's great for people who are new to the franchise, but come on
now. If companies constantly chase a new audience, they'll lose their
old one. Yes, I realize the game is still in beta, but only two modes
and a handful of maps? There better be a lot of content in the
pipeline for release, but with publishers frequently choosing to
offer content as DLC, I'm not certain that will be the case. The only
thing going for the game at the moment is the great character
customization (including weapons).
There are some balancing issues (most
related to OP weapons and large hit-boxes), but that's something that
is excused because of the beta status. Old-timers looking for DOOM
nostalgia will be bored quickly, but newcomers will find it a fun,
fast-paced arena shooter. This is a larger problem in the game
industry: it's assumed the "old timers" (those who have
been loyal fans for years) will be so happy there is something new in
their favorite franchise that they'll overlook the "dumbing
down" that is designed to appeal to a larger audience. They
won't. Which leaves the new folks to carry the burden of the game's
success. But there's little that is new or unique on offer; if the
final product is anything like the beta, the DOOM multiplayer
component will be yet another "flavor of the month" game
until something else comes out.
To address the giant demon in the room:
Why would anyone pay $60 for DOOM with
the promise of DLC when Xonotic is completely free and offers tons
more content (which is also free)?
And this isn't even getting into the
single-player campaign, which is still under wraps. If it proves to
be another phoned-in campaign that is clearly playing second-fiddle
to the multiplayer, I expect DOOM to crash and burn hard.
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