The best way I can sum up Dead Island is that it tries to catch the
co-op flavor of games like Borderlands and bring it to a tropical
paradise with weapon crafting. But fighting the same hordes over and
over again in the hopes of getting that one special component for my
ultra-rare weapon build wore out its welcome quickly. It's much better in
co-op, though, and it's still quite easy to join a match; just hope you don't
land in a game populated with obnoxious teens more interested in
showing off and hacking the game than playing the game.
+ The world is huge. Be glad there are
vehicles and fast travel, because there are a lot of places to
discover. It's not a true sandbox – it 's a number of large
connected areas – but it will take a lot of dedication to complete
the list of missions.
+ The graphics are decent and not too
stressful. Expect high framerates even if you have a basic gaming rig
like I do at the time of writing (A10-6800k + R7 260X). (No screenshots because, while the graphics are decent, I never had any "wow" moments I wanted to capture.)
+ Four different characters to play as,
each with their own bonuses and skills. (I played as Purna most of
the time because of her firearms bonuses).
+ Crafting is good, adds some unique
effects to the weapons and increases damage.
+ The co-op element works well. Very
easy to drop in / drop out of games. Leveling happens much faster,
and I had no trouble finding other people to play with.
+ Decent characters, if you can ignore side
missions and stay focused on them. Thematically Dead Island has a lot
of mature elements. It's just cloaked in this B-movie
zombies-on-a-tropical-island setting. Jin's story is touching.
- / + Not really a positive or a
negative, since your experience may be different, but the player-base
I encountered while pugging coop matches was – immature would be a
kind description. I encountered one youngster who
asked me if I wanted to go join him in Minecraft. Another person was
hacking the game, making everyone die repeatedly (it costs in-game
money to respawn, so I didn't find it funny at all). And another
player was constantly begging for attention: “Look! Hey, look! I
can punch zombies! Look at the size of my fists! Did you see that?
Hey, look!” If you have a group of friends you want to play with,
you'll have a much better co-op experience than I did.
- Despite the decent story and some
good characters, there is very little time is spent with these
characters; take time to do plenty of side-quests, and any sympathy
built for any of them will have gone by the time we return to the
main quests. Don't do the side quests, then; but the risk is going
into an area under-leveled – and you are in for a
frustrating time if that happens.
- The combat gets boring after the
first few hours. Guns only work well against human targets, not
zombies. Melee weapons and throwables are for zombies. Run up to an
enemy, hack their arms or legs off, dodge a few incoming blows, kick
to stagger, kill, rinse, repeat. And enemies respawn REALLY fast, so
get what you want from an area quickly, or you'll have to do it all
over again. What a chore.
- Weapons decay FAST (especially blade weapons). Always be on the
lookout for workbenches to repair your weapons. Again, a chore.
- Finding materials to craft is a pain. Even if you loot every single corpse or house that
crosses your path, you'll frequently be short of materials. Much
better to join a co-op game in the hope of finding someone to trade
with.
- The quests are repetitive. “Get 5
cans of food” “Find parts for the generator” “My friend /
wife / husband / father / mother was infected, they had a memento /
letter that I'd like to have back, can you help?” “Get 5 cans of
food”
- Maybe because the missions all feel
the same after a while, I stopped caring. I rescue this one guy who
is trapped in a bungalow with zombies beating on the door. Down the
street is a gas station. I rescue him, he opens the door and says,
“Thanks mate. You saved my life. But I really need gas for the
generator. Think you can help me out?” And I'm thinking, “The gas
station is literally right there. Get your own damn gas.” Main
story missions are a bit better, but even those suffer from an
over-use of escort missions.
Dead Island makes a great first impression with its beautiful island paradise and aggressive zombies, but the copy-paste missions, same-y combat and rapid weapon decay left me annoyed and ready to move on to something else.
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