Red Faction II is the sequel that fans
of the Red Faction franchise would rather forget. Decent graphics for
the time, trouble free gameplay (no crashes & full 1080p),
multiple environments (some levels are completed on foot, others in
planes, others in tanks, others in power armor), and great voice
acting (Lance Henriksen and Jason Statham).
So what are the drawbacks?
Red Faction II contains little or
nothing that made the first Red Faction game a classic. The game is
linear as hell. So was the first game, you might say; but even within
the levels, there often were multiple ways to progress. Not so in Red
Faction II. What about Geomod and destructible terrain? Well, that's
still here, kind of. There's plenty of stuff that is destructible.
But instead of unlocking different routes, Geomod's role is reduced
to the only path. One level begins with Alias in an alley with both
ends blocked off. There's no way to progress forward. Oh, wait, shoot
those barrels. Boom! The wall explodes and (realistically) crumbles,
opening a hole to walk through. There's your Geomod.
Also missing is the Everyman character.
Parker (Red Faction), Alec Mason (Red Faction Guerrilla), and Darius
Mason (Red Faction Armageddon) were all ordinary joes called upon to
be heroes. In Red Faction II, we play as a Nano-agumented super
soldier who is already special. The plot might look fine on paper –
super soldiers attempt to overthrow a despot – but the execution
isn't even up B-movie standards (maybe C-movie standards). And while
the voice acting is good, there's no emotional attachment with Alias
(your character), even when he is betrayed and has to fight an
entirely new enemy about half-way through the game.
Red Faction II is also short for a fps.
A complete run-through clocked in around 5 hours. The enemies are
generic and repetitive (even the “zombies” of later levels
present little challenge). If you're good at getting head-shots,
you'll be able to coast through this one. The boss battles do present
a decent challenge; the final boss is insanely hard / old school at
first. Then I realized his pattern (from which he never deviates),
and beat him in 90 seconds. There was one boss that had a charged
electrical field for protection; if he got too close, and you became
electrocuted, all of your controls become inverted (left is right,
down is up). That was fun and a great challenge.
But one unique and fun boss isn't
enough to save a game, and unfortunately Red Faction II has little
else of interest. Skip it unless you can get it REALLY cheap.
Of note: If battling bots is something
you like, you might be interested in Red Faction II's highly
customizeable Bot-Match mode. There are quite a few maps and a great
variety of weapons. Though why wouldn't you just play Quake 3 or
Classic Nexuiz if that's what you're after?
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