Found this great analysis that examines just what goes into rendering a single frame of a game. The game used for the example was Deus Ex: Human Revolution.
http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/
I think many people (myself included) simply don't appreciate the sheer amount of computing power at our fingertips these days.
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