Showing posts with label Deus Ex. Show all posts
Showing posts with label Deus Ex. Show all posts

Wednesday, April 8, 2015

12 Screenshots - Deus Ex: Mankind Divided Trailer Analysis

So the secret is out by now: the new game coming from Square Enix and Eidos Montreal is the new Deus Ex game, entitled Mankind Divided. The new game is a direct sequel to Human Revolution, which leads to some questions about how the ending of the previous game will be handled. I have heard that there will NOT be an option to import saves; if so, then one of the choices at the end of Human Revolution has been made canon... unless all three choices are somehow made valid? Hard to imagine a solution successfully doing that.

The Cinematic Trailer launched today. There is a large emphasis on action - just as in Human Revolution's Cinematic Trailer. With Human Revolution, action / killing was only one way to play the game. Since Deus Ex is a stealth franchise, I ignored most of the action as hype hubris. 

That does not mean there aren't cool things to learn from the trailer. Here are twelve screenshots from the trailer, and their possible implications.

Jensen in a floating Messiah pose... Or is it a play on Da Vinci's Vetruvian Man? This image resurfaces at the end of the trailer. Whether this actually happens in the game or whether it is just some cool metaphoric imagery meant to book-end the trailer (like the Icarus imagery from the Human Revolution trailer) is anyone's guess. I think the latter. 


Things are burning. The suggestion is that the insanity begun at the end of Human Revolution was just the beginning. As is said twice in the trailer, "The golden age [of augmentations, I assume] is over." Does this mean that Mankind Divided won't have the yellow (golden) filter over everything?

This is pure window dressing. It looks awesome, and it would be even better if this were actually an open city to explore. But right now it is just a visual prop. No indication where it is, either.


The fight between augmented and non-augmented people is the primary conflict, as indicated by the voice-over. This bot is scanning the crowd, looking for people who are augmented. 


If an "aug" is found, they are arrested. 


This yellow-hooded augmented man features prominently throughout the trailer. He is seen kissing the fist of the antagonist, slipping across a street, and being slammed to the ground by police (here). Almost certainly an in-game character whose relationship with Jensen will be complicated: are they friends, enemies, or both?


For me the most striking shot from the trailer. The lights behind Jensen are clearly meant to simulate wings - whether of Icarus or an avenging Archangel is not clear. Jensen was already the messiah of augmented people in Human Revolution (if you've played the game, you know what I mean), so it would make sense to continue the theme. 

We see Jensen fighting terrorists in this trailer, but we also see him fighting police (not Belltower operatives, but actual police), though, so his loyalties are sharply divided. Are messiahs allowed to be conflicted?


This is a clear reference to Michelangelo's painting, the Creation of Adam. So...yeah, lots of thoughts on this one. Has Jensen transcended messiah status to god-status? If it is a direct correlation, he is not saving (the function of a messiah), he is creating (the function of a god). And, given that his full name is Adam Jensen...and this is a nod to "the creation of Adam"...is this game going to, in some way, mark his ascension to something greater than what he is? (i.e., the most bad-ass yet moral ass-kicker on earth) So who is Adam saving? Who is he creating? Who is creating him?


This image could be of a new augmentation of some kind of super-armor, but I think it is just a fun way to transition to the game's title card (super armor would be awesome, though). Which reminds me that we see some new augmentations in the trailer. Where is Jensen getting these augmentations from, and who is he working for now? The most probable is David Sarif, but when you consider the collapse of the augmentation market that the devs have hinted at for this game, the fact that Sarif + Darrow + Taggart suffered various forms of disgrace (depending on the ending that is canonized), why would Jensen want to work for any of them? 

How do we know he is working for anyone? Because unless the devs are resorting to Deus Ex: The Fall levels of design (here's a store you can access from anywhere to purchase upgrades!), there will be some kind of corporate or technological backing that provides Jensen with these new abilities. I expect this entity, whether Sarif, Darrow, Taggart (not Taggart, please, that would make zero sense), or someone / something new, to also provide a major means of progression for Jensen's journey in Mankind Divided. 


Why a screenshot of a gun blast? Look closely. That is not simply fire from a muzzle-blast. Those little balls closely resemble the shrapnel rounds from the Typhoon in Human Revolution. Except this was fired from a (large) hand-held gun. More important than whether we see this weapon and ammunition in-game, this could be an indication that Sarif Industries has indeed collapsed, and its research and weapon systems have proliferated on the black market - allowing an augmented terrorist to make and modify them for his own purposes.


Though this game promises to be a continuation of Human Revolution, there is nothing to indicate Megan Reed's status. The one shot of her in the trailer is a flashback. 


While this character is being hyped as a "boss," don't get too excited yet. He fills the same role in this trailer that Barrett and Yelena Fedorova filled in the Human Revolution cinematic trailer. I don't doubt he IS a boss, but Square Enix would never feature the final boss in their first trailer.

So there you have it. I am really looking forward to Deus Ex: Mankind Divided. If Eidos and Square Enix are still on their game (bad pun, sorry!), it promises to be fun to play, and the story promises to be socially relevant. Both of those ingredients go a long way towards making a game great.


Update on 4/9/2015: Jensen does indeed have a new employer, and it is Interpol: http://www.gameinformer.com/b/features/archive/2015/04/09/meet-the-power-players-of-deus-ex-mankind-divided.aspx

Friday, March 13, 2015

Ever Wondered What Your Graphics Card Does?

Found this great analysis that examines just what goes into rendering a single frame of a game. The game used for the example was Deus Ex: Human Revolution.

http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/

I think many people (myself included) simply don't appreciate the sheer amount of computing power at our fingertips these days.

Sunday, February 22, 2015

On Gaming the "Right" Way

I was trawling the forums yesterday, and I came across a thread started by a someone who said:
"Hi all, I'm new to [Game X]. I'm loving it so far. Anybody have any tips for helping me play the right way?"

This started me thinking. Is there really a "right" way to play a video game?

I don't think so. Here's why.

Video games are viewed as an entertainment experience by many. But in many games, and in RPGs in particular, they are more than just a beginning, middle and end. They represent a problem to solve. Playing "right" or playing "wrong" is not the point of video gaming, because players who hold themselves to someone else's standard of right and wrong play are fated to be disappointed in the experience the game provides. It's like trying to pick up every collectible and read every little note and sheet of paper within a game; it is too easy to lose track of the game objective. The player becomes adrift on a sea of secondary objectives and minutiae, never experiencing the game for himself / herself. The "right" way to play a game is to grapple with it yourself, and find your own solutions.

Finding your own solutions involves making mistakes. Some of those mistakes wound a gamer's pride. Like going into a boss battle with only one health potion. That is unquestionably stupid. And it is wrong. The game lets you know this by forcing you to die repeatedly until you get the message. The question then becomes, are you going to reload a save from before the boss fight, purchase a boatload of potions, then fight the boss, or are you going to throw your hands up in the air in disgust at your own stupidity? (Or worse, blame the game for your own problems?) But wait a minute: the concept of "making a mistake" implies that there IS indeed a "right" and a "wrong" way to play.

Perhaps instead of thinking of de facto right and wrong way to play, it is better to conceive of a video game's "path to success." I define a "path to success" as a method of playing a video game such that all primary objectives are completed without undue frustration on the part of the player. Some games offer multiple paths to success. Some offer only one. It can be fun to mix parts of different paths (in games that permit that), and come up with your own path to success. When presented with multiple paths, the question of the "right" or "wrong" way to play becomes moot, because how to play the game devolves entirely onto the player's personal preference. The Mass Effect games are a great example of this. When presented with a single path, playing "wrong" is not really possible (thinking of Alan Wake here); there is one way to go - all that needs to be done is traverse the path that is laid out.

Now, if someone asks the right way to play a specific path, it is possible to receive a more objective answer. Like how to take the Stealth path in Deus Ex: Human Revolution, or how to lead the Shimazu clan to domination in Shogun II Total War. But if someone asks the "right" way to play Deus Ex: Human Revolution or Shogun II Total War in general, that tells me that maybe the asker is someone afraid to make a mistake and learn from it. Or perhaps the asker simply has seen people having fun with the game and wants to have the same fun - and thinks that playing the way their friends play will impart the same amount of joy. Or perhaps the asker is looking for a quick-start shortcut to getting the most out of the game en route to consuming it as quickly as possible before moving on to the next game.

They are missing the point of playing video games in the first place. Video gamers are fascinated by discovery, creativity and problem solving, whether the game under discussion is Farmville, Age of Empires, Saints Row or Dragon Age Inquisition. What is the right way to play? Who cares. Have FUN!